# Game Object

- [Is Active in Hierarchy](conditioncoregameobjectcompareisactiveinhierarchy.md)
- [Is Active Self](conditioncoregameobjectcompareisactiveself.md)
- [Is Static](conditioncoregameobjectcompareisstatic.md)
- [Game Object Name](conditioncoregameobjectcomparename.md)
- [Game Object Tag](conditioncoregameobjectcomparetag.md)
- [Game Object Exists](conditioncoregameobjectexists.md)
- [Is Destroying Game Object](conditioncoregameobjectisdestroying.md)

- [Component](component/index.md)

