---
tags:
    - "Null"
    - "Empty"
    - "Valid"
---

# Is Destroying Game Object

[Game Object](index.md) / **Is Destroying Game Object**

## Description

Returns true if the Game Object does not exist or is currently flagged to be destroyed

## Parameters

| Name | Description |
| :--- | :---------- |
| Game Object | The game object to check |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Is Destroying Game Object")]
    [Image(typeof(IconCubeSolid), ColorTheme.Type.TextLight, typeof(BadgeCross))]

    [Description("Returns true if the Game Object does not exist or is currently flagged to be destroyed")]
    [Category("Game Object/Is Destroying")]
    
    [Parameter("Game Object", "The game object to check")]
    [Keywords("Null", "Empty", "Valid")]
    
    [Serializable]
    public class ConditionCoreGameObjectIsDestroying : Condition
    {
        [SerializeField] private GetGameObject m_GameObject = new GetGameObject();

        protected override string GetTitle(GameObject source) => $"Destroying {this.m_GameObject}";

        protected override bool Run(Args args)
        {
            GameObject gameObject = this.m_GameObject.Get(args);
            return gameObject == null || gameObject.IsDestroying();
        }
    }
}
```

