---
tags:
    - "Null"
    - "Empty"
    - "Valid"
---

# Game Object Exists

[Game Object](index.md) / **Game Object Exists**

## Description

Returns true if the targeted Game Object exists and is not null

## Parameters

| Name | Description |
| :--- | :---------- |
| Game Object | The Game Object targeted |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Game Object Exists")]
    [Image(typeof(IconCubeSolid), ColorTheme.Type.TextLight)]

    [Description("Returns true if the targeted Game Object exists and is not null")]
    [Category("Game Object/Exists")]
    
    [Parameter("Game Object", "The Game Object targeted")]
    [Keywords("Null", "Empty", "Valid")]
    
    [Serializable]
    public class ConditionCoreGameObjectExists : Condition
    {
        [SerializeField] private GetGameObject m_GameObject = new GetGameObject();

        protected override string GetTitle(GameObject source) => $"{this.m_GameObject} Exists";

        protected override bool Run(Args args)
        {
            GameObject gameObject = this.m_GameObject.Get(args);
            return gameObject != null;
        }
    }
}
```

