---
tags:
    - "Check"
    - "Equals"
    - "Same"
---

# Compare Sprites

[Compare](index.md) / **Compare Sprites**

## Description

Returns true if two Sprites are equal

## Parameters

| Name | Description |
| :--- | :---------- |
| Value 1 | The Sprite targeted |
| Value 2 | The Sprite to compare against |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Compare Sprites")]
    [Image(typeof(IconSpring), ColorTheme.Type.Purple)]
    
    [Description("Returns true if two Sprites are equal")]
    [Category("Compare/Compare Sprites")]
    
    [Parameter("Value 1", "The Sprite targeted")]
    [Parameter("Value 2", "The Sprite to compare against")]
    
    [Keywords("Check", "Equals", "Same")]
    
    [Serializable]
    public class ConditionCoreCompareSprite : Condition
    {
        [SerializeField] private GetSprite m_Value1 = new GetSprite();
        [SerializeField] private GetSprite m_Value2 = new GetSprite();

        protected override string GetTitle(GameObject source) => $"{this.m_Value1} = {this.m_Value2}";

        protected override bool Run(Args args)
        {
            Sprite value1 = this.m_Value1.Get(args);
            Sprite value2 = this.m_Value2.Get(args);
            
            return value1 == value2;
        }
    }
}
```

