---
tags:
    - "App, Game, Settings, Configuration"
---

# Has User Authorization

[Application](index.md) / **Has User Authorization**

## Description

Compares the Has User Authorization static method of Application class to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Mode |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Has User Authorization")]
    [Category("Application/Has User Authorization")]
    [Description("Compares the Has User Authorization static method of Application class to another value")]
    
    [Image(typeof(IconCog), ColorTheme.Type.TextLight)]
    [Keywords("App, Game, Settings, Configuration")]
    
    [Parameter("Mode")]
    
    [Serializable]
    public class GenConditionBool_Application_CheckHasUserAuthorization_1 : Condition
    {
        [SerializeField] private UserAuthorization m_Mode = default;
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Application");
            string method = TextUtils.ThemeAsKeyword("Has User Authorization");
            return $"{className} {method} ({this.m_Mode})";
        }
        
        protected override bool Run(Args args)
        {
            bool value = Application.HasUserAuthorization(
                this.m_Mode
            );
            
            return value;
        }
    }
}


```

