---
tags:
    - "Look, Track, Follow"
---

# Aim Constraint Locked

[Animation](../../index.md) / [Constraints](../index.md) / [Aim Constraint](index.md) / **Aim Constraint Locked**

## Description

Compares the Locked property of Aim Constraint component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Aim Constraint |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Animations;

namespace VisualScript.Runtime
{
    [Title("Aim Constraint Locked")]
    [Category("Animation/Constraints/Aim Constraint/Locked")]
    [Description("Compares the Locked property of Aim Constraint component to another value")]
    
    [Image(typeof(IconCamera), ColorTheme.Type.Pink)]
    [Keywords("Look, Track, Follow")]
    
    [Parameter("Aim Constraint")]
    
    [Serializable]
    public class GenConditionBool_AimConstraint_CheckLocked : Condition
    {
        [SerializeField] private GetGameObject m_AimConstraint = new GetGameObject(
            new GenTypeGameObject_AimConstraint()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Locked");
            return $"{this.m_AimConstraint} {member}";
        }
        
        protected override bool Run(Args args)
        {
            AimConstraint component = this.m_AimConstraint.Get<AimConstraint>(args);
            if (component == null) return false;
            
            return component.locked;
        }
    }
}


```

