---
tags:
    - "Animation, Clip, Play, Animate"
---

# Animator Write Default Values On Disable

[Animation](../index.md) / [Animator](index.md) / **Animator Write Default Values On Disable**

## Description

Compares the Write Default Values On Disable property of Animator component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Animator |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Animator Write Default Values On Disable")]
    [Category("Animation/Animator/Write Default Values On Disable")]
    [Description("Compares the Write Default Values On Disable property of Animator component to another value")]
    
    [Image(typeof(IconAnimator), ColorTheme.Type.Teal)]
    [Keywords("Animation, Clip, Play, Animate")]
    
    [Parameter("Animator")]
    
    [Serializable]
    public class GenConditionBool_Animator_CheckWriteDefaultValuesOnDisable : Condition
    {
        [SerializeField] private GetGameObject m_Animator = new GetGameObject(
            new GenTypeGameObject_Animator()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Write Default Values On Disable");
            return $"{this.m_Animator} {member}";
        }
        
        protected override bool Run(Args args)
        {
            Animator component = this.m_Animator.Get<Animator>(args);
            if (component == null) return false;
            
            return component.writeDefaultValuesOnDisable;
        }
    }
}


```

