---
tags:
    - "Component"
    - "Reference"
---

# Game Object

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

A Local Variable attached to a Game Object instance

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Game Object")]
    [Category("Game Object")]
    
    [Description("A Local Variable attached to a Game Object instance")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.TextLight)]
    
    [Keywords("Component", "Reference")]
    
    [Serializable]
    public class TypeVariableGameObject : TypeVariable
    {
        [SerializeField] private GetGameObject m_GameObject;

        public override Variable GetPreview(GameObject source)
        {
            GameObject gameObject = this.m_GameObject.GetPreview(source);
            return gameObject != null
                ? gameObject.GetComponent<LocalVariable>()
                : null;
        }

        public TypeVariableGameObject()
        {
            this.m_GameObject = new GetGameObject();
        }
        
        public TypeVariableGameObject(GameObject gameObject)
        {
            this.m_GameObject = new GetGameObject(gameObject);
        }
        
        public TypeVariableGameObject(Component component)
        {
            this.m_GameObject = new GetGameObject(component);
        }
        
        public override Variable Get(Args args)
        {
            return this.m_GameObject.Get<LocalVariable>(args);
        }

        public override string ToString()
        {
            return this.m_GameObject.ToString();
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}
```

