---
tags:
    - "Scriptable"
    - "Object"
---

# Scriptable Object Name

[Scriptable Object](index.md) / **Scriptable Object Name**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The name of a Scriptable Object

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get, Set]
    
    [Title("Scriptable Object Name")]
    [Category("Scriptable Object/Name")]
    
    [Description("The name of a Scriptable Object")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.Blue, typeof(BadgeScriptableObject))]
    
    [Keywords("Scriptable", "Object")]
    
    [Serializable]
    public class TypeStringScriptableObjectName : TypeString
    {
        [SerializeField] private GetScriptableObject m_ScriptableObject;

        public override string GetPreview(GameObject source)
        {
            ScriptableObject scriptableObject = m_ScriptableObject.GetPreview(source);
            return scriptableObject != null ? scriptableObject.name : string.Empty;
        }

        public TypeStringScriptableObjectName() : this(new GetScriptableObject())
        { }
        
        public TypeStringScriptableObjectName(GetScriptableObject scriptableObject)
        {
            this.m_ScriptableObject = scriptableObject;
        }

        public override string Get(Args args)
        {
            ScriptableObject scriptableObject = this.m_ScriptableObject.Get(args);
            return scriptableObject != null ? scriptableObject.name : string.Empty;
        }

        public override void Set(string value, Args args)
        {
            ScriptableObject scriptableObject = this.m_ScriptableObject.Get(args);
            if (scriptableObject != null) scriptableObject.name = value;
        }

        public override string ToString()
        {
            return $"{this.m_ScriptableObject} Name";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

