# Audio Preset

[Audio](index.md) / **Audio Preset**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

An Audio Preset asset

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Inline(nameof(m_Preset), typeof(Preset), false)]

    [Title("Audio Preset")]
    [Category("Audio/Audio Preset")]

    [Description("An Audio Preset asset")]
    [Image(typeof(IconAudioPreset), ColorTheme.Type.Yellow)]

    [Serializable]
    public class TypeScriptableObjectAudioPreset : TypeScriptableObject
    {
        [SerializeField] private Preset m_Preset;

        public override ScriptableObject GetPreview(GameObject source)
        {
            return this.m_Preset;
        }

        public TypeScriptableObjectAudioPreset() : this(null)
        { }

        public TypeScriptableObjectAudioPreset(Preset preset)
        {
            this.m_Preset = preset;
        }

        public override ScriptableObject Get(Args args)
        {
            return this.m_Preset;
        }

        public override string ToString()
        {
            return TextUtils.Name(this.m_Preset);
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}
```

