---
tags:
    - "Value"
    - "Constant"
---

# Scene by Name

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

A Scene identified by its scene object name

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Scene by Name")]
    [Category("Scene by Name")]
    
    [Description("A Scene identified by its scene object name")]
    [Image(typeof(IconUnity), ColorTheme.Type.Gray)]
    
    [Keywords("Value", "Constant")]
    
    [Serializable]
    public class TypeSceneByName : TypeScene
    {
        [SerializeField] private GetString m_Name;

        public override int GetPreview(GameObject source) => SceneReference.GetSceneIndexFromName(this.m_Name.GetPreview(source));

        public TypeSceneByName() : this(string.Empty)
        {
            this.m_Name = new GetString();
        }
        
        public TypeSceneByName(string name)
        {
            this.m_Name = new GetString(name);
        }

        public override int Get(Args args)
        {
            string name = this.m_Name.Get(args);
            return SceneReference.GetSceneIndexFromName(name);
        }

        public override string ToString()
        {
            return this.m_Name.ToString();
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

