---
tags:
    - "Value"
    - "Constant"
---

# Quaternion

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

A constant Quaternion value created with an Euler angle rotation

## Code

```cs
using System;
using System.Globalization;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Inline(nameof(m_Value))]
    
    [Title("Quaternion")]
    [Category("Quaternion")]
    
    [Description("A constant Quaternion value created with an Euler angle rotation")]
    [Image(typeof(IconQuaternion), ColorTheme.Type.Lime)]
    
    [Keywords("Value", "Constant")]
    
    [Serializable]
    public class TypeQuaternionConstant : TypeQuaternion
    {
        [SerializeField] private Vector3 m_Value;

        public override Quaternion GetPreview(GameObject source) => Quaternion.Euler(this.m_Value);

        public TypeQuaternionConstant() : this(default)
        { }
        
        public TypeQuaternionConstant(Quaternion value)
        {
            this.m_Value = value.eulerAngles;
        }

        public override Quaternion Get(Args args)
        {
            return Quaternion.Euler(this.m_Value);
        }

        public override string ToString()
        {
            return this.m_Value.ToString("0", CultureInfo.InvariantCulture);
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}
```

