---
tags:
    - "Quaternion"
    - "Approach"
    - "Step"
    - "Towards"
    - "Turn"
    - "Clamp"
---

# Rotate Towards

[Math](index.md) / **Rotate Towards**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Turns a rotation towards another one without ever overshooting it

## Parameters

| Name | Description |
| :--- | :---------- |
| Current | The rotation the movement starts from |
| Target | The rotation the movement is heading to |
| Max Degrees | The largest change in degrees allowed in a single step |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Rotate Towards")]
    [Category("Math/Rotate Towards")]

    [Description("Turns a rotation towards another one without ever overshooting it")]
    [Image(typeof(IconRotation), ColorTheme.Type.Yellow, typeof(BadgeSpeed))]

    [Parameter("Current", "The rotation the movement starts from")]
    [Parameter("Target", "The rotation the movement is heading to")]
    [Parameter("Max Degrees", "The largest change in degrees allowed in a single step")]

    [Keywords("Quaternion", "Approach", "Step", "Towards", "Turn", "Clamp")]

    [Serializable]
    public class TypeQuaternionMathRotateTowards : TypeQuaternion
    {
        [SerializeField] private GetQuaternion m_Current = new GetQuaternion();
        [SerializeField] private GetQuaternion m_Target = new GetQuaternion();
        [SerializeField] private GetNumber m_MaxDegrees = new GetNumber(1f);

        public override Quaternion GetPreview(GameObject source) => Quaternion.RotateTowards(
            this.m_Current.GetPreview(source),
            this.m_Target.GetPreview(source),
            (float) this.m_MaxDegrees.GetPreview(source)
        );

        public override Quaternion Get(Args args)
        {
            return Quaternion.RotateTowards(
                this.m_Current.Get(args),
                this.m_Target.Get(args),
                this.m_MaxDegrees.GetFloat(args)
            );
        }

        public override string ToString()
        {
            return $"{this.m_Current} towards {this.m_Target}";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

```

