# Inverse

[Math](index.md) / **Inverse**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the inverse of a rotation

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Inverse")]
    [Category("Math/Inverse")]
    
    [Description("Returns the inverse of a rotation")]
    [Image(typeof(IconQuaternion), ColorTheme.Type.Lime, typeof(BadgeArrowLeft))]
    
    [Serializable]
    public class TypeQuaternionMathInverse : TypeQuaternion
    {
        [SerializeField] private GetQuaternion m_Rotation = new GetQuaternion();

        public override Quaternion GetPreview(GameObject source) => Quaternion.Inverse(this.m_Rotation.GetPreview(source));

        public override Quaternion Get(Args args)
        {
            Quaternion rotation = this.m_Rotation.Get(args);
            return Quaternion.Inverse(rotation);
        }

        public override string ToString()
        {
            return $"Inverse {this.m_Rotation}";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

