---
tags:
    - "Self"
---

# Source Local Rotation

[Args](index.md) / **Source Local Rotation**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The Transform local rotation of the Source object

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get, Set]
    
    [Title("Source Local Rotation")]
    [Category("Args/Source Local Rotation")]
    
    [Description("The Transform local rotation of the Source object")]
    [Image(typeof(IconSource), ColorTheme.Type.Yellow)]
    
    [Keywords("Self")]
    
    [Serializable]
    public class TypeQuaternionSourceLocalRotation : TypeQuaternion
    {
        public override Quaternion GetPreview(GameObject source)
        {
            return source != null ? source.transform.localRotation : Quaternion.identity;
        }

        public override Quaternion Get(Args args)
        {
            return args.Source != null ? args.Source.transform.localRotation : Quaternion.identity;
        }

        public override void Set(Quaternion value, Args args)
        {
            if (args.Source == null) return;
            args.Source.transform.localRotation = value;
        }

        public override string ToString() => "Source Local Rotation";

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

```

