---
tags:
    - "Time, Clock, Tick"
---

# Time Scale

[Time](index.md) / **Time Scale**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The scale at which time passes

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Time Scale")]
    [Category("Time/Time Scale")]
    [Description("The scale at which time passes")]
    
    [Image(typeof(IconTimer), ColorTheme.Type.Yellow)]
    [Keywords("Time, Clock, Tick")]
    
    [Serializable]
    public class TypeNumberTimeTimeScale : TypeNumber
    {
        public override double GetPreview(GameObject source) => Time.timeScale;

        public override double Get(Args args)
        {
            return Time.timeScale;
        }
        
        public override void Set(double value, Args args)
        {
            Time.timeScale = (float) value;
        }
        
        public override string ToString()
        {
            return "Time Scale";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

```

