---
tags:
    - "Tile, Map"
---

# Tilemap Renderer Max Chunk Count

[Tilemap](../index.md) / [Tilemap Renderer](index.md) / **Tilemap Renderer Max Chunk Count**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The Max Chunk Count property of the Tilemap Renderer component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Tilemap Renderer Max Chunk Count")]
    [Category("Tilemap/Tilemap Renderer/Max Chunk Count")]
    [Description("The Max Chunk Count property of the Tilemap Renderer component")]
    
    [Image(typeof(IconTilemap), ColorTheme.Type.Purple, typeof(BadgeEye))]
    [Keywords("Tile, Map")]
    
    [Serializable]
    public class GenTypeInteger_TilemapRenderer_MaxChunkCount : TypeNumber
    {
        [SerializeField] private GetGameObject m_TilemapRenderer = new GetGameObject(
            new GenTypeGameObject_TilemapRenderer()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_TilemapRenderer.GetPreview(source);
            if (instance == null) return default;
            
            TilemapRenderer component = instance.GetComponent<TilemapRenderer>();
            return component != null ? component.maxChunkCount : default;
        }
        
        public override double Get(Args args)
        {
            TilemapRenderer instance = this.m_TilemapRenderer.Get<TilemapRenderer>(args);
            return instance != null
                ? instance.maxChunkCount
                : default;
        }
        
        public override void Set(double value, Args args)
        {
            TilemapRenderer component = this.m_TilemapRenderer.Get<TilemapRenderer>(args);
            if (component != null) component.maxChunkCount = (int) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_TilemapRenderer} Max Chunk Count";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

