# Sprite Renderer Adaptive Mode Threshold

[Rendering](../index.md) / [Sprite Renderer](index.md) / **Sprite Renderer Adaptive Mode Threshold**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The Adaptive Mode Threshold property of the Sprite Renderer component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Get]
    [Set]

    [Title("Sprite Renderer Adaptive Mode Threshold")]
    [Category("Rendering/Sprite Renderer/Adaptive Mode Threshold")]
    [Description("The Adaptive Mode Threshold property of the Sprite Renderer component")]

    [Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]

    [Serializable]
    public class GenTypeNumber_SpriteRenderer_AdaptiveModeThreshold : TypeNumber
    {
        [SerializeField] private GetGameObject m_SpriteRenderer = new GetGameObject(
            new GenTypeGameObject_SpriteRenderer()
        );

        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_SpriteRenderer.GetPreview(source);
            if (instance == null) return default;

            SpriteRenderer component = instance.GetComponent<SpriteRenderer>();
            return component != null ? component.adaptiveModeThreshold : default;
        }

        public override double Get(Args args)
        {
            SpriteRenderer instance = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
            return instance != null
                ? instance.adaptiveModeThreshold
                : default;
        }

        public override void Set(double value, Args args)
        {
            SpriteRenderer component = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
            if (component != null) component.adaptiveModeThreshold = (float) value;
        }

        public override string ToString()
        {
            return $"{this.m_SpriteRenderer} Adaptive Mode Threshold";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

