---
tags:
    - "Shader, Global, Material, Keyword"
---

# Shader Global Maximum LOD

[Rendering](../index.md) / [Shader](index.md) / **Shader Global Maximum LOD**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The Global Maximum LOD static property of the Shader class

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]

    [Title("Shader Global Maximum LOD")]
    [Category("Rendering/Shader/Global Maximum LOD")]
    [Description("The Global Maximum LOD static property of the Shader class")]

    [Image(typeof(IconShader), ColorTheme.Type.Yellow)]
    [Keywords("Shader, Global, Material, Keyword")]

    [Serializable]
    public class GenTypeInteger_Shader_GlobalMaximumLOD : TypeNumber
    {

        public override double GetPreview(GameObject source)
        {
            return Shader.globalMaximumLOD;
        }

        public override double Get(Args args)
        {
            return Shader.globalMaximumLOD;
        }

        public override void Set(double value, Args args)
        {
            Shader.globalMaximumLOD = (int) value;
        }

        public override string ToString()
        {
            return $"Shader Global Maximum LOD";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

