# Reflection Probe Render Probe

[Rendering](../index.md) / [Reflection Probe](index.md) / **Reflection Probe Render Probe** TargetTexture

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the execution of Render Probe method on the Reflection Probe component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Reflection Probe Render Probe")]
    [Category("Rendering/Reflection Probe/Render Probe", "TargetTexture")]
    [Description("Returns the execution of Render Probe method on the Reflection Probe component")]
    
    [Image(typeof(IconReflectionProbe), ColorTheme.Type.Blue)]
    
    [Serializable]
    public class GenTypeInteger_ReflectionProbe_RenderProbe_1_RenderTextureTargetTexture : TypeNumber
    {
        [SerializeField] private GetGameObject m_ReflectionProbe = new GetGameObject(
            new GenTypeGameObject_ReflectionProbe()
        );
        
        [SerializeField] private GetTexture m_TargetTexture = new GetTexture();
        
        public override double Get(Args args)
        {
            ReflectionProbe component = this.m_ReflectionProbe.Get<ReflectionProbe>(args);
            if (component == null) return default;
            
            double value = (double) component.RenderProbe(
                (RenderTexture) this.m_TargetTexture.Get(args)
            );
            
            return value;
        }
        
        public override string ToString()
        {
            return $"{this.m_ReflectionProbe} Render Probe ({this.m_TargetTexture})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

