---
tags:
    - "Physics, 2D"
---

# Rigidbody 2D Angular Velocity

[Physics 2D](../index.md) / [Rigidbody 2D](index.md) / **Rigidbody 2D Angular Velocity**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The Angular Velocity property of the Rigidbody 2D component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Rigidbody 2D Angular Velocity")]
    [Category("Physics 2D/Rigidbody 2D/Angular Velocity")]
    [Description("The Angular Velocity property of the Rigidbody 2D component")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Serializable]
    public class GenTypeNumber_Rigidbody2D_AngularVelocity : TypeNumber
    {
        [SerializeField] private GetGameObject m_Rigidbody2D = new GetGameObject(
            new GenTypeGameObject_Rigidbody2D()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_Rigidbody2D.GetPreview(source);
            if (instance == null) return default;
            
            Rigidbody2D component = instance.GetComponent<Rigidbody2D>();
            return component != null ? component.angularVelocity : default;
        }
        
        public override double Get(Args args)
        {
            Rigidbody2D instance = this.m_Rigidbody2D.Get<Rigidbody2D>(args);
            return instance != null
                ? instance.angularVelocity
                : default;
        }
        
        public override void Set(double value, Args args)
        {
            Rigidbody2D component = this.m_Rigidbody2D.Get<Rigidbody2D>(args);
            if (component != null) component.angularVelocity = (float) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_Rigidbody2D} Angular Velocity";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

