---
tags:
    - "Navigation, NavMesh, AI, Pathfinding, Agent"
---

# Nav Mesh Agent Base Offset

[Navigation](../index.md) / [Nav Mesh Agent](index.md) / **Nav Mesh Agent Base Offset**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The Base Offset property of the Nav Mesh Agent component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;

namespace VisualScript.Runtime
{
    [Get]
    [Set]

    [Title("Nav Mesh Agent Base Offset")]
    [Category("Navigation/Nav Mesh Agent/Base Offset")]
    [Description("The Base Offset property of the Nav Mesh Agent component")]

    [Image(typeof(IconNavmeshAgent), ColorTheme.Type.Red)]
    [Keywords("Navigation, NavMesh, AI, Pathfinding, Agent")]

    [Serializable]
    public class GenTypeNumber_NavMeshAgent_BaseOffset : TypeNumber
    {
        [SerializeField] private GetGameObject m_NavMeshAgent = new GetGameObject(
            new GenTypeGameObject_NavMeshAgent()
        );

        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_NavMeshAgent.GetPreview(source);
            if (instance == null) return default;

            NavMeshAgent component = instance.GetComponent<NavMeshAgent>();
            return component != null ? component.baseOffset : default;
        }

        public override double Get(Args args)
        {
            NavMeshAgent instance = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
            return instance != null
                ? instance.baseOffset
                : default;
        }

        public override void Set(double value, Args args)
        {
            NavMeshAgent component = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
            if (component != null) component.baseOffset = (float) value;
        }

        public override string ToString()
        {
            return $"{this.m_NavMeshAgent} Base Offset";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

