# Sprite Shape Renderer Get Shader User Value

[Miscellaneous](../index.md) / [Sprite Shape Renderer](index.md) / **Sprite Shape Renderer Get Shader User Value**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the execution of Get Shader User Value method on the Sprite Shape Renderer component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.U2D;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Sprite Shape Renderer Get Shader User Value")]
    [Category("Miscellaneous/Sprite Shape Renderer/Get Shader User Value")]
    [Description("Returns the execution of Get Shader User Value method on the Sprite Shape Renderer component")]
    
    [Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
    
    [Serializable]
    public class GenTypeInteger_SpriteShapeRenderer_GetShaderUserValue_0 : TypeNumber
    {
        [SerializeField] private GetGameObject m_SpriteShapeRenderer = new GetGameObject(
            new GenTypeGameObject_SpriteShapeRenderer()
        );
        
        public override double Get(Args args)
        {
            SpriteShapeRenderer component = this.m_SpriteShapeRenderer.Get<SpriteShapeRenderer>(args);
            if (component == null) return default;
            
            double value = (double) component.GetShaderUserValue();
            
            return value;
        }
        
        public override string ToString()
        {
            return $"{this.m_SpriteShapeRenderer} Get Shader User Value";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

