# Mesh Renderer

- [Mesh Renderer Get Shader User Value](gentypeinteger-meshrenderer-getshaderuservalue-0.md)
- [Mesh Renderer Sub Mesh Start Index](gentypeinteger-meshrenderer-submeshstartindex.md)
- [Mesh Renderer Scale In Lightmap](gentypenumber-meshrenderer-scaleinlightmap.md)

