# Mesh Renderer Get Shader User Value

[Mesh](../index.md) / [Mesh Renderer](index.md) / **Mesh Renderer Get Shader User Value**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the execution of Get Shader User Value method on the Mesh Renderer component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Mesh Renderer Get Shader User Value")]
    [Category("Mesh/Mesh Renderer/Get Shader User Value")]
    [Description("Returns the execution of Get Shader User Value method on the Mesh Renderer component")]
    
    [Image(typeof(IconMesh), ColorTheme.Type.Blue, typeof(BadgeEye))]
    
    [Serializable]
    public class GenTypeInteger_MeshRenderer_GetShaderUserValue_0 : TypeNumber
    {
        [SerializeField] private GetGameObject m_MeshRenderer = new GetGameObject(
            new GenTypeGameObject_MeshRenderer()
        );
        
        public override double Get(Args args)
        {
            MeshRenderer component = this.m_MeshRenderer.Get<MeshRenderer>(args);
            if (component == null) return default;
            
            double value = (double) component.GetShaderUserValue();
            
            return value;
        }
        
        public override string ToString()
        {
            return $"{this.m_MeshRenderer} Get Shader User Value";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

