---
tags:
    - "Difference"
    - "Degrees"
    - "Shortest"
    - "Signed"
    - "Rotation"
    - "Wrap"
---

# Delta Angle

[Math](../index.md) / [Geometry](index.md) / **Delta Angle**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

The shortest signed difference in degrees between two angles

## Parameters

| Name | Description |
| :--- | :---------- |
| Angle 1 | The angle in degrees the difference starts from |
| Angle 2 | The angle in degrees the difference ends at |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Delta Angle")]
    [Category("Math/Geometry/Delta Angle")]

    [Description("The shortest signed difference in degrees between two angles")]
    [Image(typeof(IconAngleAcute), ColorTheme.Type.Yellow, typeof(BadgeDelta))]

    [Parameter("Angle 1", "The angle in degrees the difference starts from")]
    [Parameter("Angle 2", "The angle in degrees the difference ends at")]

    [Keywords("Difference", "Degrees", "Shortest", "Signed", "Rotation", "Wrap")]

    [Serializable]
    public class TypeNumberMathDeltaAngle : TypeNumber
    {
        [SerializeField] private GetNumber m_Angle1 = new GetNumber();
        [SerializeField] private GetNumber m_Angle2 = new GetNumber();

        public override double GetPreview(GameObject source) => Mathf.DeltaAngle(
            (float) this.m_Angle1.GetPreview(source),
            (float) this.m_Angle2.GetPreview(source)
        );

        public override double Get(Args args)
        {
            return Mathf.DeltaAngle(
                this.m_Angle1.GetFloat(args),
                this.m_Angle2.GetFloat(args)
            );
        }

        public override string ToString()
        {
            return $"Delta Angle ({this.m_Angle1}, {this.m_Angle2})";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

```

