---
tags:
    - "Pow"
    - "Elevate"
    - "Multiply"
    - "Product"
    - "Exponent"
---

# Power

[Math](../index.md) / [Arithmetic](index.md) / **Power**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the number elevated to the power of another number

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Power")]
    [Category("Math/Arithmetic/Power")]
    
    [Description("Returns the number elevated to the power of another number")]
    [Image(typeof(IconPowerCircle), ColorTheme.Type.Yellow)]
    
    [Keywords("Pow", "Elevate", "Multiply", "Product", "Exponent")]
    
    [Serializable]
    public class TypeNumberMathPow : TypeNumber
    {
        [SerializeField] private GetNumber m_Number = new GetNumber();
        [SerializeField] private GetNumber m_Power = new GetNumber();

        public override double GetPreview(GameObject source) => Math.Pow(this.m_Number.GetPreview(source), this.m_Power.GetPreview(source));

        public override double Get(Args args)
        {
            double number = this.m_Number.Get(args);
            double power = this.m_Power.Get(args);
            return Math.Pow(number, power);
        }

        public override string ToString()
        {
            return $"Power({this.m_Number}, {this.m_Power})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

