---
tags:
    - "Map"
    - "Random"
---

# Perlin Noise 1D

[Math](../index.md) / [Arithmetic](index.md) / **Perlin Noise 1D**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the result of feeding a value into a Perlin Noise function

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Perlin Noise 1D")]
    [Category("Math/Arithmetic/Perlin Noise 1D")]
    
    [Description("Returns the result of feeding a value into a Perlin Noise function")]
    [Image(typeof(IconNoise), ColorTheme.Type.Yellow)]
    
    [Keywords("Map", "Random")]
    
    [Serializable]
    public class TypeNumberMathPerlinNoise1D : TypeNumber
    {
        [SerializeField] private GetNumber m_Number = new GetNumber();

        public override double GetPreview(GameObject source) => Mathf.PerlinNoise1D((float) this.m_Number.GetPreview(source));

        public override double Get(Args args)
        {
            float number = (float) this.m_Number.Get(args);
            return Mathf.PerlinNoise1D(number);
        }

        public override string ToString()
        {
            return $"Perlin Noise with {this.m_Number}";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

