---
tags:
    - "Smaller"
    - "Lesser"
    - "Less"
---

# Min

[Math](../index.md) / [Arithmetic](index.md) / **Min**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the lesser value between two numbers

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Min")]
    [Category("Math/Arithmetic/Min")]
    
    [Description("Returns the lesser value between two numbers")]
    [Image(typeof(IconLessThan), ColorTheme.Type.Yellow)]
    
    [Keywords("Smaller", "Lesser", "Less")]
    
    [Serializable]
    public class TypeNumberMathMin : TypeNumber
    {
        [SerializeField] private GetNumber m_Number1 = new GetNumber();
        [SerializeField] private GetNumber m_Number2 = new GetNumber();

        public override double GetPreview(GameObject source) => Math.Min(this.m_Number1.GetPreview(source), this.m_Number2.GetPreview(source));

        public override double Get(Args args)
        {
            double number1 = this.m_Number1.Get(args);
            double number2 = this.m_Number2.Get(args);
            return Math.Min(number1, number2);
        }

        public override string ToString()
        {
            return $"Min({this.m_Number1}, {this.m_Number2})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

