---
tags:
    - "Cursor"
    - "Double"
    - "Triple"
    - "Press"
    - "Tap"
---

# Mouse Click Count

[Input](index.md) / **Mouse Click Count**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns how many consecutive clicks the Mouse has registered

## Code

```cs
using System;
using UnityEngine.InputSystem;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Mouse Click Count")]
    [Category("Input/Mouse Click Count")]

    [Description("Returns how many consecutive clicks the Mouse has registered")]
    [Image(typeof(IconMouseDown), ColorTheme.Type.Blue, typeof(BadgeHash))]

    [Keywords("Cursor", "Double", "Triple", "Press", "Tap")]

    [Serializable]
    public class TypeNumberInputMouseClickCount : TypeNumber
    {
        public override double Get(Args args)
        {
            Mouse mouse = Mouse.current;
            return mouse != null ? mouse.clickCount.ReadValue() : 0d;
        }

        public override string ToString()
        {
            return "Mouse Click Count";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

```

