---
tags:
    - "Controller"
    - "Devices"
    - "Players"
    - "Connected"
    - "Amount"
---

# Gamepad Count

[Input](index.md) / **Gamepad Count**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns how many Gamepads are currently connected

## Code

```cs
using System;
using UnityEngine.InputSystem;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Gamepad Count")]
    [Category("Input/Gamepad Count")]

    [Description("Returns how many Gamepads are currently connected")]
    [Image(typeof(IconGamepad), ColorTheme.Type.Blue, typeof(BadgeHash))]

    [Keywords("Controller", "Devices", "Players", "Connected", "Amount")]

    [Serializable]
    public class TypeNumberInputGamepadCount : TypeNumber
    {
        public override double Get(Args args)
        {
            return Gamepad.all.Count;
        }

        public override string ToString()
        {
            return "Gamepad Count";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

```

