---
tags:
    - "Axis"
    - "Trigger"
    - "Analog"
    - "Value"
---

# Input Action Number

[Input](index.md) / **Input Action Number**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns an Input Action value of type float

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Input Action Number")]
    [Category("Input/Input Action Number")]

    [Description("Returns an Input Action value of type float")]
    [Image(typeof(IconBoltOutline), ColorTheme.Type.Teal)]

    [Keywords("Axis", "Trigger", "Analog", "Value")]

    [Serializable]
    public class TypeNumberInputActionValue : TypeNumber
    {
        [SerializeField] private InputActionFromAsset m_InputAction = new InputActionFromAsset();

        public override double Get(Args args)
        {
            UnityEngine.InputSystem.InputAction inputAction = this.m_InputAction.InputAction;
            return inputAction?.ReadValue<float>() ?? 0d;
        }

        public override string ToString()
        {
            return this.m_InputAction.ToString();
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

```

