# Game Object Layer

[Game Object](index.md) / **Game Object Layer**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Integer identifying the layer the GameObject is assigned to

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Game Object Layer")]
    [Category("Game Object/Layer")]
    
    [Description("Integer identifying the layer the GameObject is assigned to")]
    [Image(typeof(IconLayers), ColorTheme.Type.TextLight)]
    
    [Serializable]
    public class TypeNumberGameObjectLayer : TypeNumber
    {
        [SerializeField] private GetGameObject m_GameObject = new GetGameObject();

        public override double GetPreview(GameObject source)
        {
            GameObject gameObject = this.m_GameObject.GetPreview(source);
            return gameObject != null ? gameObject.layer : 0;
        }

        public override double Get(Args args)
        {
            GameObject gameObject = this.m_GameObject.Get(args);
            return gameObject != null ? gameObject.layer : 0;
        }

        public override string ToString()
        {
            return $"{this.m_GameObject} Layer";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

