# Game Object Hash Code

[Game Object](index.md) / **Game Object Hash Code**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the Hash Code of a Game Object

!!! note
    The Hash Code of a Game Object

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Game Object Hash Code")]
    [Category("Game Object/Hash Code")]
    
    [Description("Returns the Hash Code of a Game Object")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.TextLight, typeof(BadgeHash))]
    
    [Note("The Hash Code of a Game Object")]
    
    [Serializable]
    public class TypeNumberGameObjectHashCode : TypeNumber
    {
        [SerializeField] private GetGameObject m_GameObject = new GetGameObject();

        public override double GetPreview(GameObject source)
        {
            GameObject gameObject = this.m_GameObject.GetPreview(source);
            return gameObject != null ? gameObject.GetHashCode() : 0;
        }

        public override double Get(Args args)
        {
            GameObject gameObject = this.m_GameObject.Get(args);
            return gameObject != null ? gameObject.GetHashCode() : 0;
        }
        
        public override string ToString()
        {
            return $"{this.m_GameObject} HashCode";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

