---
tags:
    - "Effect"
---

# Particle System Random Seed

[Effects](../index.md) / [Particle System](index.md) / **Particle System Random Seed**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The Random Seed property of the Particle System component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Particle System Random Seed")]
    [Category("Effects/Particle System/Random Seed")]
    [Description("The Random Seed property of the Particle System component")]
    
    [Image(typeof(IconParticleSystem), ColorTheme.Type.Blue)]
    [Keywords("Effect")]
    
    [Serializable]
    public class GenTypeInteger_ParticleSystem_RandomSeed : TypeNumber
    {
        [SerializeField] private GetGameObject m_ParticleSystem = new GetGameObject(
            new GenTypeGameObject_ParticleSystem()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_ParticleSystem.GetPreview(source);
            if (instance == null) return default;
            
            ParticleSystem component = instance.GetComponent<ParticleSystem>();
            return component != null ? component.randomSeed : default;
        }
        
        public override double Get(Args args)
        {
            ParticleSystem instance = this.m_ParticleSystem.Get<ParticleSystem>(args);
            return instance != null
                ? instance.randomSeed
                : default;
        }
        
        public override void Set(double value, Args args)
        {
            ParticleSystem component = this.m_ParticleSystem.Get<ParticleSystem>(args);
            if (component != null) component.randomSeed = (uint) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_ParticleSystem} Random Seed";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

