---
tags:
    - "Noise"
    - "Level"
---

# Voice Volume

[Audio](../index.md) / [Volume](index.md) / **Voice Volume**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The current volume of the Voice channel

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get, Set]

    [Title("Voice Volume")]
    [Category("Audio/Volume/Voice")]

    [Description("The current volume of the Voice channel")]
    [Image(typeof(IconFace), ColorTheme.Type.Yellow, typeof(BadgeVolume))]

    [Keywords("Noise", "Level")]

    [Serializable]
    public class TypeNumberAudioUnityVolumeVoice : TypeNumber
    {
        public override double GetPreview(GameObject source) => 1f;

        public override double Get(Args args)
        {
            return VolumeManager.Voice.Value;
        }

        public override void Set(double value, Args args)
        {
            VolumeManager.Voice.Value = (float) value;
        }

        public override string ToString()
        {
            return "Voice Volume";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.Custom;

        protected override Guid OnSubscribe(Action<Args> callback, Args args)
        {
            return VolumeManager.Voice.Subscribe(callback, args);
        }

        protected override void OnUnsubscribe(Guid subscriptionId)
        {
            VolumeManager.Voice.Unsubscribe(subscriptionId);
        }
    }
}
```

