---
tags:
    - "Value"
    - "Reference"
    - "Object"
    - "Prefab"
    - "Component"
---

# Game Object

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

A scene or prefab Game Object

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Inline(nameof(m_Value), typeof(GameObject), true)]
    [Title("Game Object")]
    [Category("Game Object")]
    
    [Description("A scene or prefab Game Object")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.TextLight)]
    
    [Keywords("Value", "Reference", "Object", "Prefab", "Component")]
    
    [Serializable]
    public class TypeGameObjectInstance : TypeGameObject
    {
        [SerializeField] private GameObject m_Value;

        public override GameObject GetPreview(GameObject source) => this.m_Value;

        public TypeGameObjectInstance()
        {
            this.m_Value = null;
        }
        
        public TypeGameObjectInstance(GameObject gameObject)
        {
            this.m_Value = gameObject;
        }
        
        public TypeGameObjectInstance(Component component)
        {
            this.m_Value = component != null
                ? component.gameObject
                : null;
        }
        
        public override GameObject Get(Args args)
        {
            return this.m_Value;
        }
        
        public override string ToString()
        {
            return TextUtils.Name(this.m_Value);
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}
```

