# Renderer LOD Group

[Mesh](../index.md) / [Renderer](index.md) / **Renderer LOD Group**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

The LOD Group property of the Renderer component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Renderer LOD Group")]
    [Category("Mesh/Renderer/LOD Group")]
    [Description("The LOD Group property of the Renderer component")]
    
    [Image(typeof(IconMesh), ColorTheme.Type.Blue)]
    
    [Serializable]
    public class GenTypeGameObject_Renderer_LODGroup : TypeGameObject
    {
        [SerializeField] private GetGameObject m_Renderer = new GetGameObject(
            new GenTypeGameObject_Renderer()
        );
        
        public override GameObject GetPreview(GameObject source)
        {
            GameObject instance = this.m_Renderer.GetPreview(source);
            if (instance == null) return default;
            
            Renderer component = instance.GetComponent<Renderer>();
            return component != null ? component.LODGroup.gameObject : default;
        }
        
        public override GameObject Get(Args args)
        {
            Renderer instance = this.m_Renderer.Get<Renderer>(args);
            return instance != null
                ? instance.LODGroup.gameObject
                : default;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(Renderer))
            {
                Renderer instance = this.m_Renderer.Get<Renderer>(args);
                return instance != null
                    ? instance.LODGroup as U
                    : default;
            }
            
            return base.Get<U>(args);
        }
        
        public override string ToString()
        {
            return $"{this.m_Renderer} LOD Group";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

