---
tags:
    - "Effect"
---

# Visual Effect Get Skinned Mesh Renderer

[Effects](../index.md) / [Visual Effect](index.md) / **Visual Effect Get Skinned Mesh Renderer** NameID

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the execution of Get Skinned Mesh Renderer method on the Visual Effect component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.VFX;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Visual Effect Get Skinned Mesh Renderer")]
    [Category("Effects/Visual Effect/Get Skinned Mesh Renderer", "NameID")]
    [Description("Returns the execution of Get Skinned Mesh Renderer method on the Visual Effect component")]
    
    [Image(typeof(IconVisualEffect), ColorTheme.Type.Yellow)]
    [Keywords("Effect")]
    
    [Serializable]
    public class GenTypeGameObject_VisualEffect_GetSkinnedMeshRenderer_1_IntNameID : TypeGameObject
    {
        [SerializeField] private GetGameObject m_VisualEffect = new GetGameObject(
            new GenTypeGameObject_VisualEffect()
        );
        
        [SerializeField] private GetInteger m_NameID = new GetInteger();
        
        public override GameObject Get(Args args)
        {
            VisualEffect component = this.m_VisualEffect.Get<VisualEffect>(args);
            if (component == null) return default;
            
            SkinnedMeshRenderer value = (SkinnedMeshRenderer) component.GetSkinnedMeshRenderer(
                (int) this.m_NameID.Get(args)
            );
            
            return value != null ? value.gameObject : null;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(SkinnedMeshRenderer))
            {
                VisualEffect component = this.m_VisualEffect.Get<VisualEffect>(args);
                if (component == null) return default;
                
                return component.GetSkinnedMeshRenderer(
                    (int) this.m_NameID.Get(args)
                ) as U;
            }
            
            return base.Get<U>(args);
        }
        
        public override string ToString()
        {
            return $"{this.m_VisualEffect} Get Skinned Mesh Renderer ({this.m_NameID})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

