---
tags:
    - "Input, Player, Controls, Local, Multiplayer, Co-op"
---

# Player Input

[Components](../index.md) / [Input](index.md) / **Player Input**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

A direct reference to a Player Input component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.InputSystem;

namespace VisualScript.Runtime
{
    [Get]

    [Inline(nameof(m_Value), typeof(PlayerInput), true)]

    [Title("Player Input")]
    [Category("Components/Input/Player Input")]
    [Description("A direct reference to a Player Input component")]

    [Image(typeof(IconBoltOutline), ColorTheme.Type.Blue)]
    [Keywords("Input, Player, Controls, Local, Multiplayer, Co-op")]

    [Serializable]
    public class GenTypeGameObject_PlayerInput : TypeGameObject
    {
        [SerializeField] private PlayerInput m_Value;

        public override GameObject GetPreview(GameObject source)
        {{
            return this.m_Value != null
                ? this.m_Value.gameObject
                : null;
        }}

        public GenTypeGameObject_PlayerInput()
        { }

        public GenTypeGameObject_PlayerInput(PlayerInput component)
        {
            this.m_Value = component;
        }

        public override GameObject Get(Args args)
        {
            return this.m_Value != null
                ? this.m_Value.gameObject
                : null;
        }

        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(PlayerInput))
            {
                return this.m_Value != null
                    ? this.m_Value as U
                    : null;
            }

            return base.Get<U>(args);
        }

        public override string ToString()
        {
            return TextUtils.Name(this.m_Value);
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}
```

