---
tags:
    - "Audio, Sound, Music, Ambient, Sfx"
---

# Audio Source

[Components](../index.md) / [Audio](index.md) / **Audio Source**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

A direct reference to a Audio Source component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Audio;

namespace VisualScript.Runtime
{
    [Get]
    
    [Inline(nameof(m_Value), typeof(AudioSource), true)]
    
    [Title("Audio Source")]
    [Category("Components/Audio/Audio Source")]
    [Description("A direct reference to a Audio Source component")]
    
    [Image(typeof(IconAudioSource), ColorTheme.Type.Yellow)]
    [Keywords("Audio, Sound, Music, Ambient, Sfx")]
    
    [Serializable]
    public class GenTypeGameObject_AudioSource : TypeGameObject
    {
        [SerializeField] private AudioSource m_Value;
        
        public override GameObject GetPreview(GameObject source)
        {{
            return this.m_Value != null
                ? this.m_Value.gameObject
                : null;
        }}
        
        public GenTypeGameObject_AudioSource()
        { }
        
        public GenTypeGameObject_AudioSource(AudioSource component)
        {
            this.m_Value = component;
        }
        
        public override GameObject Get(Args args)
        {
            return this.m_Value != null
                ? this.m_Value.gameObject
                : null;
        }
        
        public override U Get<U>(Args args)
        {
            if (typeof(U) == typeof(AudioSource))
            {
                return this.m_Value != null
                    ? this.m_Value as U
                    : null;
            }
            
            return base.Get<U>(args);
        }
        
        public override string ToString()
        {
            return TextUtils.Name(this.m_Value);
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}


```

