---
tags:
    - "Dice"
    - "Any"
    - "Choose"
    - "Pick"
    - "Shuffle"
    - "List"
    - "Array"
---

# Random

[Collections](index.md) / **Random**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

A Game Object picked at random from a collection

## Parameters

| Name | Description |
| :--- | :---------- |
| Collection | The collection the Game Object is picked from |

## Code

```cs
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Pool;
using VisualScript.Icons;
using Random = UnityEngine.Random;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Random")]
    [Category("Collections/Random")]

    [Description("A Game Object picked at random from a collection")]
    [Image(typeof(IconListRandom), ColorTheme.Type.Teal)]

    [Parameter("Collection", "The collection the Game Object is picked from")]

    [Keywords("Dice", "Any", "Choose", "Pick", "Shuffle", "List", "Array")]

    [Serializable]
    public class TypeGameObjectCollectionRandom : TypeGameObject
    {
        [SerializeField] private GetCollectionGameObjects m_Collection = new GetCollectionGameObjects();

        public override GameObject Get(Args args)
        {
            List<GameObject> buffer = ListPool<GameObject>.Get();

            try
            {
                this.m_Collection.Get(args, buffer);

                GameObject result = buffer.Count > 0 ? buffer[Random.Range(0, buffer.Count)] : null;

                return result;
            }
            finally
            {
                ListPool<GameObject>.Release(buffer);
            }
        }

        public override string ToString()
        {
            return $"Random of {this.m_Collection}";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnUpdate;
    }
}

```

