---
tags:
    - "Variable"
    - "Local"
    - "Global"
---

# Scriptable Object Variables

[Variables](index.md) / **Scriptable Object Variables**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The collection of Scriptable Objects of a Variable or Local Variable

## Code

```cs
using System;
using System.Collections.Generic;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get, Set]

    [Title("Scriptable Object Variables")]
    [Category("Variables/Scriptable Object Variables")]

    [Description("The collection of Scriptable Objects of a Variable or Local Variable")]
    [Image(typeof(IconVariable), ColorTheme.Type.TextLight, typeof(BadgeVariable))]

    [Keywords("Variable", "Local", "Global")]

    [Serializable]
    public class TypeCollectionScriptableObjectsVariables : TypeCollectionScriptableObjects
    {
        [SerializeField] private GetVariable m_Variable;

        public TypeCollectionScriptableObjectsVariables()
        {
            this.m_Variable = new GetVariable();
        }

        public TypeCollectionScriptableObjectsVariables(LocalVariable localVariable)
        {
            this.m_Variable = new GetVariable(localVariable);
        }

        public TypeCollectionScriptableObjectsVariables(GlobalVariable variable)
        {
            this.m_Variable = new GetVariable(variable);
        }

        public override void Get(Args args, List<ScriptableObject> values)
        {
            values.Clear();

            Variable variable = this.m_Variable.Get(args);
            if (variable == null) return;

            int count = variable.Count;
            for (int i = 0; i < count; ++i)
            {
                values.Add(variable.Get<ScriptableObject>(i));
            }
        }

        public override void Set(List<ScriptableObject> values, Args args)
        {
            Variable variable = this.m_Variable.Get(args);
            if (variable == null) return;

            variable.Clear();
            for (int i = 0; i < values.Count; ++i)
            {
                variable.Insert(i, values[i]);
            }
        }

        public override string ToString()
        {
            return this.m_Variable.ToString();
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

