---
tags:
    - "Variable"
    - "Local"
    - "Global"
---

# Variables

[Variables](index.md) / **Variables**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The collection of Game Objects of a Variable or Local Variable

## Code

```cs
using System;
using System.Collections.Generic;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get, Set]
    
    [Title("Variables")]
    [Category("Variables/Variables")]
    
    [Description("The collection of Game Objects of a Variable or Local Variable")]
    [Image(typeof(IconVariable), ColorTheme.Type.TextLight, typeof(BadgeVariable))]
    
    [Keywords("Variable", "Local", "Global")]
    
    [Serializable]
    public class TypeCollectionGameObjectsVariables : TypeCollectionGameObjects
    {
        [SerializeField] private GetVariable m_Variable;

        public TypeCollectionGameObjectsVariables()
        {
            this.m_Variable = new GetVariable();
        }
        
        public TypeCollectionGameObjectsVariables(LocalVariable localVariable)
        {
            this.m_Variable = new GetVariable(localVariable);
        }
        
        public TypeCollectionGameObjectsVariables(GlobalVariable variable)
        {
            this.m_Variable = new GetVariable(variable);
        }
        
        public override void Get(Args args, List<GameObject> values)
        {
            values.Clear();
            
            Variable variable = this.m_Variable.Get(args);
            if (variable == null) return;

            int count = variable.Count;
            for (int i = 0; i < count; ++i)
            {
                values.Add(variable.Get<GameObject>(i));
            }
        }

        public override void Set(List<GameObject> values, Args args)
        {
            Variable variable = this.m_Variable.Get(args);
            if (variable == null) return;
            
            variable.Clear();
            for (int i = 0; i < values.Count; i++)
            {
                GameObject value = values[i];
                variable.Insert(i, value);
            }
        }
        
        public override string ToString()
        {
            return this.m_Variable.ToString();
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

