---
tags:
    - "Inside"
    - "Box"
    - "Cube"
    - "Rectangle"
    - "3D"
---

# Overlap Box 3D

[Physics 3D](index.md) / **Overlap Box 3D**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns all 3D colliders that overlap with a box

## Parameters

| Name | Description |
| :--- | :---------- |
| Center | The center point of the box in 3D space |
| Size | The total size (width, height, and depth) of the box |
| Rotation | The rotation of the box as Euler angles (X, Y, Z) |
| Layer Mask | Filter to check objects only on specified layers |
| Use Triggers | Whether to check for Colliders marked as triggers or not |

## Code

```cs
using System;
using System.Collections.Generic;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Overlap Box 3D")]
    [Category("Physics 3D/Overlap Box")]
    
    [Description("Returns all 3D colliders that overlap with a box")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.Lime, typeof(BadgePhysics))]
    
    [Parameter("Center", "The center point of the box in 3D space")]
    [Parameter("Size", "The total size (width, height, and depth) of the box")]
    [Parameter("Rotation", "The rotation of the box as Euler angles (X, Y, Z)")]
    [Parameter("Layer Mask", "Filter to check objects only on specified layers")]
    [Parameter("Use Triggers", "Whether to check for Colliders marked as triggers or not")]
    
    [Keywords("Inside", "Box", "Cube", "Rectangle", "3D")]
    
    [Serializable]
    public class TypeCollectionGameObjectsPhysics3DOverlapBox : TypeCollectionGameObjects
    {
        private static readonly Color GIZMO = new Color(0f, 1f, 0f, 0.25f);
        
        private static readonly Collider[] HitsBuffer = new Collider[128];
        
        [SerializeField] private GetVector3 m_Center = new GetVector3();
        [SerializeField] private GetVector3 m_Size = new GetVector3(Vector3.one);
        [SerializeField] private GetVector3 m_Rotation = new GetVector3(Vector3.zero);
        
        [SerializeField] private LayerMask m_LayerMask = Physics.DefaultRaycastLayers;
        [SerializeField] private GetBool m_UseTriggers = new GetBool(false);
        
        public override void Get(Args args, List<GameObject> values)
        {
            Vector3 center = this.m_Center.Get(args);
            Vector3 size = this.m_Size.Get(args);
            Vector3 rotation = this.m_Rotation.Get(args);
            
            QueryTriggerInteraction triggerInteraction = this.m_UseTriggers.Get(args) 
                ? QueryTriggerInteraction.Collide 
                : QueryTriggerInteraction.Ignore;
            
            int numHits = Physics.OverlapBoxNonAlloc(
                center,
                size * 0.5f,
                HitsBuffer,
                Quaternion.Euler(rotation),
                this.m_LayerMask,
                triggerInteraction
            );
            
            GizmosManager.Cube(center, Quaternion.Euler(rotation), size, GIZMO, GizmoMode.Outline, 0.25f);
            
            values.Clear();
            for (int i = 0; i < numHits; ++i)
            {
                Collider collider = HitsBuffer[i];
                if (collider != null) values.Add(collider.gameObject);
            }
            
            Array.Clear(HitsBuffer, 0, numHits);
        }

        public override string ToString()
        {
            return $"Overlap Box 3D at {this.m_Center} size {this.m_Size}";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

