# Sprite Renderer Flip X

[Rendering](../index.md) / [Sprite Renderer](index.md) / **Sprite Renderer Flip X**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The Flip X property of the Sprite Renderer component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Sprite Renderer Flip X")]
    [Category("Rendering/Sprite Renderer/Flip X")]
    [Description("The Flip X property of the Sprite Renderer component")]
    
    [Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
    
    [Serializable]
    public class GenTypeBool_SpriteRenderer_FlipX : TypeBool
    {
        [SerializeField] private GetGameObject m_SpriteRenderer = new GetGameObject(
            new GenTypeGameObject_SpriteRenderer()
        );
        
        public override bool GetPreview(GameObject source)
        {
            GameObject instance = this.m_SpriteRenderer.GetPreview(source);
            if (instance == null) return default;
            
            SpriteRenderer component = instance.GetComponent<SpriteRenderer>();
            return component != null ? component.flipX : default;
        }
        
        public override bool Get(Args args)
        {
            SpriteRenderer instance = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
            return instance != null
                ? instance.flipX
                : default;
        }
        
        public override void Set(bool value, Args args)
        {
            SpriteRenderer component = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
            if (component != null) component.flipX = (bool) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_SpriteRenderer} Flip X";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

