# Reflection Probe Is Finished Rendering

[Rendering](../index.md) / [Reflection Probe](index.md) / **Reflection Probe Is Finished Rendering**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the execution of Is Finished Rendering method on the Reflection Probe component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Reflection Probe Is Finished Rendering")]
    [Category("Rendering/Reflection Probe/Is Finished Rendering")]
    [Description("Returns the execution of Is Finished Rendering method on the Reflection Probe component")]
    
    [Image(typeof(IconReflectionProbe), ColorTheme.Type.Blue)]
    
    [Serializable]
    public class GenTypeBool_ReflectionProbe_IsFinishedRendering_1 : TypeBool
    {
        [SerializeField] private GetGameObject m_ReflectionProbe = new GetGameObject(
            new GenTypeGameObject_ReflectionProbe()
        );
        
        [SerializeField] private GetInteger m_RenderId = new GetInteger();
        
        public override bool Get(Args args)
        {
            ReflectionProbe component = this.m_ReflectionProbe.Get<ReflectionProbe>(args);
            if (component == null) return default;
            
            bool value = (bool) component.IsFinishedRendering(
                (int) this.m_RenderId.Get(args)
            );
            
            return value;
        }
        
        public override string ToString()
        {
            return $"{this.m_ReflectionProbe} Is Finished Rendering ({this.m_RenderId})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

