# Invoke Collision Callbacks

[Physics](index.md) / **Invoke Collision Callbacks**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The Invoke Collision Callbacks static property of the Physics class

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Invoke Collision Callbacks")]
    [Category("Physics/Invoke Collision Callbacks")]
    [Description("The Invoke Collision Callbacks static property of the Physics class")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
    
    [Serializable]
    public class GenTypeBool_Physics_InvokeCollisionCallbacks : TypeBool
    {
        
        public override bool GetPreview(GameObject source)
        {
            return Physics.invokeCollisionCallbacks;
        }
        
        public override bool Get(Args args)
        {
            return Physics.invokeCollisionCallbacks;
        }
        
        public override void Set(bool value, Args args)
        {
            Physics.invokeCollisionCallbacks = (bool) value;
        }
        
        public override string ToString()
        {
            return $"Physics Invoke Collision Callbacks";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

