# Get Ignore Collision

[Physics](index.md) / **Get Ignore Collision**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns the execution of Get Ignore Collision static method on the Physics class

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Get Ignore Collision")]
    [Category("Physics/Get Ignore Collision")]
    [Description("Returns the execution of Get Ignore Collision static method on the Physics class")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
    
    [Serializable]
    public class GenTypeBool_Physics_GetIgnoreCollision_2 : TypeBool
    {
        [SerializeField] private GetGameObject m_Collider1 = new GetGameObject();
        
        [SerializeField] private GetGameObject m_Collider2 = new GetGameObject();
        
        public override bool Get(Args args)
        {
            bool value = (bool) Physics.GetIgnoreCollision(
                (Collider) this.m_Collider1.Get<Collider>(args),
                (Collider) this.m_Collider2.Get<Collider>(args)
            );
            return value;
        }
        
        public override string ToString()
        {
            return $"Physics Get Ignore Collision ({this.m_Collider1}, {this.m_Collider2})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}


```

