# Skinned Mesh Renderer Update When Offscreen

[Mesh](../index.md) / [Skinned Mesh Renderer](index.md) / **Skinned Mesh Renderer Update When Offscreen**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :green_circle: Can Write

</div>

## Description

The Update When Offscreen property of the Skinned Mesh Renderer component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]

    [Title("Skinned Mesh Renderer Update When Offscreen")]
    [Category("Mesh/Skinned Mesh Renderer/Update When Offscreen")]
    [Description("The Update When Offscreen property of the Skinned Mesh Renderer component")]

    [Image(typeof(IconSkinMesh), ColorTheme.Type.Blue)]

    [Serializable]
    public class GenTypeBool_SkinnedMeshRenderer_UpdateWhenOffscreen : TypeBool
    {
        [SerializeField] private GetGameObject m_SkinnedMeshRenderer = new GetGameObject(
            new GenTypeGameObject_SkinnedMeshRenderer()
        );

        public override bool GetPreview(GameObject source)
        {
            GameObject instance = this.m_SkinnedMeshRenderer.GetPreview(source);
            if (instance == null) return default;

            SkinnedMeshRenderer component = instance.GetComponent<SkinnedMeshRenderer>();
            return component != null ? component.updateWhenOffscreen : default;
        }

        public override bool Get(Args args)
        {
            SkinnedMeshRenderer instance = this.m_SkinnedMeshRenderer.Get<SkinnedMeshRenderer>(args);
            return instance != null
                ? instance.updateWhenOffscreen
                : default;
        }

        public override void Set(bool value, Args args)
        {
            SkinnedMeshRenderer component = this.m_SkinnedMeshRenderer.Get<SkinnedMeshRenderer>(args);
            if (component != null) component.updateWhenOffscreen = (bool) value;
        }

        public override string ToString()
        {
            return $"{this.m_SkinnedMeshRenderer} Update When Offscreen";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

